A physical AI studio
Building the Pipeline For Its Own Mythology
What we do
The human stays human.
The world becomes anything.
Real performers, captured in 3D.
Worlds generated by physics-trained AI.
Our pipeline is the integration that makes the two meet — an active layer between live human performance and AI-generated worlds, built by filmmakers, on real productions, for real frames.
The stack
Best-in-class layers, joined into a single production workflow.
- 4D Gaussian Splat Volumetric capture of the performance. The actor preserved as living spatial data, not a flat plate.
- Unreal Engine Camera-controlled staging. Real-time scene building with cinematic discipline.
- OpenUSD The connective layer that carries scene data across capture, staging, and generation.
- NVIDIA Cosmos Transfer Physics-correct world generation. Photoreal environments rendered from structured inputs.
Infinite Canvas builds the integration between these layers and the filmmakers who use them.
Team
- Elijah Allan-Blitz Founder
- Logan Lemmon Pipeline Lead
- Nevan Donahue Strategic Advisor
Contact